Key art is the hero image for your title, and the system is everything that has to come from it: the crops for every store tile, the versions with and without logo, the character cuts, the social sizes and the rules for how it all behaves. Platforms crop you differently and none of them ask first. We build the art to survive that, then document the system so year two of marketing still looks like year one.
Key Art System sits under Branding, drawing on Brand Design and Brand Governance.
You have a title heading toward announcement and a folder of concept art that is not quite a marketing image. Or you have key art that works in one place and gets rebuilt by hand for every new platform and campaign. Key art is the single asset that appears in the most places, so the system around it saves more time than the art itself.
The capsule set, page layout and screenshots, built to read at every size Valve crops you to.
View application →The first look. Built to hook in six seconds and to survive being embedded in someone else's video.
View application →Everything press and creators need to cover your launch: assets, copy and key art in one place.
View application →