Your Steam page is the whole pitch. We design the full capsule set at every size Valve asks for, the page layout and section graphics, the screenshot treatment and the ordering of it all, so a player who is scrolling fast still understands what your game is. Capsules are tiny and do most of the work, so we design those first and make sure the game reads as a genre and a promise before anyone reads a word.
Steam Page & Capsule Art sits under Branding, drawing on Brand Design, Brand Collateral and Responsive Web.
You are heading to a Next Fest, an Early Access launch or a 1.0, and the page is currently placeholder art and a wall of feature bullets. Or wishlists are flat and you suspect the capsule is the reason. Console storefronts need the same treatment with different crops, and we usually build both from one system.
Hero art, character sheets and the rules for cropping them, so year two looks like year one.
View application →The first look. Built to hook in six seconds and to survive being embedded in someone else's video.
View application →A page you own for signups, keys and press, pointed at from every ad and post.
View application →