It starts with the video. Everything after it exists to keep the promise the video makes.
Nothing else on your page works as hard. It's the first thing a backer sees, the thing they send to a friend, and the reason they scroll far enough to read anything else. We script it, cast the voiceover, build your components in 2D or 3D, and cut it to land the pledge, not just to look pretty.
Then we build everything around it.
The page the video sends them to. Story, components, stretch goals: built to convert.
Hero shots of your game before a single copy exists. Box, board, minis, components.
The asset stream that keeps a live campaign feeling alive through week three.
Your trailer, working overtime. Paid creative that sends cold traffic to a warm page.
The page that collects emails before you launch. Build the list that makes day one look effortless.
Plenty of studios can make a video. Here's why campaigns run with us.
We didn't come to crowdfunding from an ad agency. We came to it as creators who ran our own campaign, watched our own funding bar, and sweated our own asset list. We know what's riding on this because we've had it riding on us.
This isn't a service we added. It's the reason we exist. 50+ funded campaigns of pattern-recognition means we know what makes a backer pledge in the first ten seconds, and what makes them bail. You get a decade of “we've seen this movie before,” pointed at your launch.
Trailer, page, renders, pledge manager, ads: all under one roof, all speaking to each other. No stitching together five freelancers who've never met and hoping the vibe matches. Backed by our agency, Brethren, we've got the range and the horsepower to carry the whole thing.
The prices we can publish are right on the page: animated teasers and campaign packages, no games, no black boxes. And when something's genuinely custom, like live action, you get a real quote instead of a made-up number. Either way, you'll always know what you're paying for, and that it's being made by actual people who play what you make.
Your campaign date isn't a suggestion, and we don't treat it like one. Because we've been on the other side of a slipped deadline three weeks out, and we wouldn't wish it on anyone.
We're not tourists in this hobby. We're GAMA production members, we're at the cons, and we've got the shelf of games to prove it. You won't spend the first three calls explaining what a stretch goal is.
Real prices, up front, because you've got enough surprises coming during fulfillment. Pick a tier below, or build your own in the estimator.
Scroll the table sideways to compare →
Every tier includes scriptwriting, voiceover casting, and a real voiceover. No hidden line items.
Add narrative scenes, extra revisions, social cutdowns, or bundle in the rest of your campaign.
We also specialize in planning, filming, and producing live action teasers. The price of these types of production can range anywhere from $2,500 – $50,000 depending on details such as:
Per-asset pricing scales with complexity band and environment count. Send us your component list for a firm number.
Priced by section count: tell us how many blocks your page needs and we'll scope it.
Priced per spot and per aspect ratio. Bundling cutdowns with a teaser is the cheapest path. Ask about it.
Website and store builds are custom-scoped with Brethren. Start a project and we'll map it.

A 3D teaser for Renegade's BackerKit adaptation, capturing the source material's personality, humor and chaos. The campaign raised $5,004,912 against a $250,000 goal.
View project →
A how-to-play teaser for the Disney & Pixar Forky card game: a preschool-friendly twist on Spoons, wrapped in Toy Story artwork.
View project →
A custom 2D-animated teaser for Murdoc Games: character sequences set inside an immersive illustrated world for this 2–4 player strategy adventure.
View project →A live-action spot for Bicycle showing why casinos and professional dealers rely on Bee Playing Cards for unmatched quality and performance.
View project →A 3D-animated teaser for Studio Infinitus' Kickstarter: gravity-defying visuals and dynamic motion built to excite backers for this space-exploration game.
View project →A 3D teaser for Evil Genius Games' tabletop role-playing game, inspired by the cult-classic horror film Return of the Living Dead.
View project →Most land in [X–Y] weeks depending on tier and how fast reviews come back. Tell us your launch date and we'll tell you straight whether we can hit it.
Your game (files, art, rules), a sense of the vibe, and someone who can give feedback. We handle script, voiceover, and everything on screen.
Yes, live action is custom-quoted (it ranges widely). Start a project and we'll scope it.
It's our home turf, but we make campaign assets for tabletop, video games, toys, books, and more. If you're crowdfunding it, we can make people want it.
That's kind of the point. Page design, renders, pledge manager, ads: bundle any of it in the estimator, or just ask.