Box and component design is the physical object your game arrives as. Box art and layout, insert design, card faces and backs, boards, tokens, player aids and the graphic language that holds it all together. Components have to be beautiful and functional at once, since a card face is also an interface somebody reads forty times a game. We design for the table, the shelf and the photograph, and hand your manufacturer files they can run.
Box & Component Design sits under Branding, drawing on Brand Design and Brand Collateral.
Your game is developed, you have a manufacturer quote, and the components are currently placeholder art and a spreadsheet. Maybe you are heading into a campaign and need the box to earn attention against games with bigger budgets. Publishers come to us for this too, when an in-house team is at capacity. If the game is still in blind playtesting, wait until the component list is stable.
Clear, on-brand rulebooks and reference sheets that are genuinely easy to follow.
View application →Photoreal renders of your product before it physically exists: perfect for ads, pages and listings.
View application →The hero film for your campaign page: built to hook in five seconds and carry viewers to the pledge button.
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