In-Game UI / HUD Design

Readable, on-brand interface and HUD that feel native to your game world.

Overview

What is In-Game UI / HUD Design?

Primary Service
Experience Design
Discipline
App & Mobile

Game interface design covers menus, HUD, inventory, map, settings and every screen a player touches that is not the world itself. It has to feel like it belongs in your game and stay readable when things get busy. We work on hierarchy, controller and keyboard parity, accessibility, scaling across resolutions, and the component system your team builds from, so the fortieth screen is faster to make than the fourth.

In-Game UI / HUD Design sits under Experience Design, drawing on App & Mobile.

Who it’s for

Who needs In-Game UI / HUD Design?

Your game plays well and the menus look like placeholder, because they were, and shipping is getting close. Or your team has built screens ad hoc and there is no system holding them together. UI is one of the first things reviewers mention and one of the last things studios budget for, which is usually the wrong order.

Attach rate

Often paired with

Got a launch
on the calendar?
Quit playing games... pun intended.
Start a project